- Heatwarped speedrun tracking currently covers full-game and level-based attempts.
- Current activity: The demo leaderboard records 23 runs from 6 players.
- Best starting point: Practice individual levels before attempting a full-game submission.
- Known categories: Normal, any%, and Domination (100%) are listed on the leaderboard.
- Tracking hub: Use the Heatwarped Demo stats page for current records.
Heatwarped speedrun Leaderboard Snapshot
Heatwarped speedrun activity is currently centered on the 2026 demo and its individual level leaderboards. The available statistics show a small but active community, with 23 total runs, 6 total players, and 6 active players recorded in the current snapshot. Most submitted attempts are level runs rather than full-game completions.
The leaderboard separates full-game results from individual challenges. This distinction matters because a level record can be useful for route practice without representing a complete run from beginning to end. Before comparing times, confirm the category, level, direction, and ruleset shown on the leaderboard.
Full-Game Attempts
- 4 full-game runs are listed
- No current run appears under the displayed full-game category
- Best for testing consistency across the entire demo
Level Leaderboards
- 19 level runs are recorded
- Four levels are listed on the game page
- Best entry point for route development
Community Activity
- 6 players are currently represented
- 7 followers are listed
- The page shows active recent submissions
| Statistic | Current value | What it means |
|---|---|---|
| Total runs | 23 | All recorded attempts across the listed categories |
| Full-game runs | 4 | Attempts covering the full demo |
| Level runs | 19 | Attempts focused on individual levels |
| Challenge runs | 0 | No challenge-run submissions listed |
| Total players | 6 | Players represented on the leaderboard |
| Active players | 6 | Active players shown in the current snapshot |
| Total run time | 1 h 18 m 56 s | Combined recorded run time |
| Levels | 4 | Levels currently associated with the demo page |
New runners should begin with individual level attempts. Segment practice makes it easier to identify missed inputs, inefficient movement, and inconsistent finishes before combining the route.
Categories, Levels, and Record Targets
The current Heatwarped Demo page displays Normal, any%, and Domination (100%) labels. The available statistics show no runs found for the displayed full-game category, while the level boards contain the clearest activity and time targets.
Several level names include direction or ruleset labels. For example, the page lists City Sprint NOS Reverse and City Time Trial NOS Forward. Treat these as separate leaderboards rather than interchangeable versions of the same course. A strong time on one board does not automatically transfer to another.
The following table summarizes the recorded level names and visible times from the current leaderboard snapshot.
| Leaderboard entry | Visible time | Placement | Practical use |
|---|---|---|---|
| City Sprint | 10:30 | 1st shown | Full level benchmark |
| City Sprint NOS Reverse | 1:54.040 | 1st shown | Reverse-route practice target |
| City Time Trial NOS Forward | 1:17.610 | 1st shown | Forward time-trial benchmark |
| City Time Trial NOS Forward | 1:17.930 | 2nd shown | Close comparison against the leading time |
The listed page also shows a Normal entry with a visible time of 11:15, marked as third place in the snapshot. Because the available page extract does not provide a complete rules explanation for every label, runners should review the active leaderboard rules before submitting an attempt.
Do not submit a run to a similarly named category without checking its title. Direction labels such as “Forward” and “Reverse,” along with ruleset labels such as “NOS,” should be treated as separate requirements.
How to Read the Current Times
Use the visible records as benchmarks rather than assuming every listed time belongs to the same route. The level boards provide different targets:
- City Sprint is shown with a 10:30 first-place time.
- City Sprint NOS Reverse is shown with a 1:54.040 first-place time.
- City Time Trial NOS Forward is shown with both 1:17.610 and 1:17.930 results.
- The displayed Normal result is shown at 11:15 in third place.
This difference in times reinforces the importance of comparing like-for-like attempts. A route can only be evaluated fairly when the level name, direction, category, and timing rules match.
Step-by-Step Heatwarped Speedrun Setup
A reliable run begins with accurate category selection and repeatable practice. The goal is not to rush into a submission; it is to create a process that produces comparable attempts. Follow these steps when preparing a level run or planning a full-demo attempt.
Select the Correct Leaderboard
Open the Heatwarped Demo leaderboard and identify whether you are entering a full-game board or a level board. Confirm the exact category name, including any direction or ruleset label.
Choose a Single Practice Target
Start with one listed level rather than changing between boards every session. Use the visible leaderboard time as a benchmark, but focus first on completing the route consistently.
Record Repeatable Attempts
Capture several attempts under the same conditions. Keep notes on the run time, the point where the route failed, and whether the problem came from movement, timing, or an incorrect route choice.
Review the Fastest Clean Run
Compare your best complete attempt with your other results. Look for repeated time loss instead of chasing a single unusually fast split that you cannot reproduce.
Submit Only After Verification
Confirm the run belongs to the selected board, then follow the current submission requirements on the leaderboard page. Include the required proof or details requested by the active rules.
| Preparation phase | Main question | Recommended output |
|---|---|---|
| Category selection | Am I on the correct board? | Exact leaderboard name |
| Route practice | Can I finish the route consistently? | Several complete attempts |
| Time review | Where is the largest repeatable loss? | Short mistake log |
| Verification | Does the attempt meet the board rules? | Confirmed submission details |
| Submission | Is the evidence clear and complete? | Review-ready run |
A repeatable time is more valuable than a single fast attempt that depends on unusual luck or risky inputs. Build a stable route first, then optimize the sections that lose time most often.
A Practical Run Log
Keep a short record after each session. Useful notes include the selected board, best completed time, number of attempts, and the most common failure point. This information helps separate route problems from execution problems.
Avoid changing several variables at once. If you alter the opening route, movement rhythm, and finish strategy in the same session, it becomes difficult to determine which change actually improved the run.
Practice Routes and Time Improvement
The available leaderboard data favors a segmented practice approach because level runs make up 19 of the 23 recorded attempts. Individual boards also provide specific targets, including the 1:54.040 result on City Sprint NOS Reverse and the 1:17.610 result on City Time Trial NOS Forward.
Use those times to organize practice rather than treating them as a demand to copy every action immediately. Start by completing the selected level without resets caused by minor errors. Once the route is stable, isolate the opening, middle, and final sections and compare their consistency.
Opening
Establish movement rhythm and avoid early resets. A clean start gives the rest of the attempt a useful baseline.
Middle
Track repeated slowdowns. This is usually the best place to test small route adjustments one at a time.
Finish
Protect completed attempts. A cautious final section can preserve a strong run for later review.
Review
Compare several attempts instead of judging progress from one result. Record patterns that appear repeatedly.
| Practice goal | Method | Success signal |
|---|---|---|
| Learn the route | Complete the level without unnecessary resets | Several finished attempts |
| Improve movement | Test one adjustment at a time | Lower average time |
| Reduce mistakes | Identify the most common failure point | Fewer repeated errors |
| Prepare submission | Capture a clean, reviewable attempt | Rules and evidence are clear |
Comparing Level and Full-Game Practice
Level boards and full-game boards serve different purposes. Level practice gives you a controlled environment for improving a specific route. Full-game attempts test transitions, endurance, and the ability to reproduce several sections in one session.
Because the current page shows 4 full-game runs but no run under the displayed full-game category, runners should verify how the active board organizes those results. The page may contain multiple labels or views, so category selection should always be checked directly before planning a record attempt.
The current spread of level attempts shows where community activity is concentrated. Begin with a named level board, establish a clean personal benchmark, and move toward full-game practice after your segments are stable.
Submission Checklist and Reference Data
Before submitting a Heatwarped speedrun, verify every detail that can cause a valid attempt to be placed on the wrong board or delayed for review. The current Speedrun.com page lists the demo as a PC game and shows the game ID as 9d373g96.
The page also identifies one moderator and lists no forum threads, guides, news posts, or resources in the current snapshot. That makes careful use of the active leaderboard page especially important when checking rules or submission instructions.
Submission Readiness:
- Confirm the exact Heatwarped Demo leaderboard and category
- Check level name, direction, and ruleset labels
- Capture a complete attempt with clear timing evidence
- Review the run for resets, interruptions, or invalid conditions
- Submit through the active leaderboard process and keep the run details
| Reference item | Current listing | Why it matters |
|---|---|---|
| Game | Heatwarped Demo | Identifies the tracked demo |
| Platform | PC | Confirms the platform shown by the leaderboard |
| Game ID | 9d373g96 | Useful for distinguishing the correct page |
| Moderators | 1 | Indicates the board has listed moderation |
| Guides | 0 | No guide count is shown in the snapshot |
| Resources | 0 | No resource count is shown in the snapshot |
For current rules, categories, and submissions, use the Heatwarped Demo stats and leaderboard page. The page is the best reference for changes after the 2026-08-23 snapshot, including new runs, updated categories, or additional community resources.
Leaderboard information can change as new runs are approved. Check the live page immediately before publishing a guide, comparing a personal time, or submitting a record attempt.
Heatwarped Speedrun FAQ
Q: What is the current Heatwarped speedrun focus?
The current activity is focused on the Heatwarped Demo, with 23 recorded runs from 6 players. Level boards account for most of the listed attempts.
Q: Are there full-game Heatwarped speedrun records?
The statistics page lists 4 full-game runs, but the displayed full-game category shows no runs found in the current snapshot. Check the live board to confirm the active category view.
Q: Which level should a new runner practice first?
Start with a level whose exact board and rules are easy for you to verify. City Sprint, City Sprint NOS Reverse, and City Time Trial NOS Forward all have visible leaderboard activity.
Q: What should I check before submitting a run?
Confirm the category, level, direction, and ruleset. Then review the attempt for completeness and submit it using the requirements shown on the active Heatwarped Demo leaderboard.
Treat the current leaderboard as a living reference. Build consistency on one level, document your improvement, and verify the board rules before every submission.